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Up from (Super) Obscurity

So, since you've already seen the Judge Dredd title screen, let's start Article #2 with JUDGE DREDD: THE LEGALESE!
I AM the fine print!
...Fantastic; now where were we?
Last time we saw Judge Dredd, he was striding up to a computer terminal and typing whilst standing up:
to access the three Important Terminal Menu statuses:
These menu options somehow instantly track all of Dredd's actions, but are only accessible from static computer terminals. Odd.
Anyway, let's look at them in reverse-order from bottom to top:
Dredd Status
Uh, it's not done printing out "Shots on Target".
Ammo Status
If I can go on a side-rant here: "Ricochet" shells -- that bounce off walls and stuff -- are kind of awesome in a game where every shot matters. Of course, here you have to shoot every enemy upwards of 6 times...making a four special "bounce at an angle" bullets less useful for Mr. Judge Dredd than, say, a cap*
*: because he never takes his helmet off, you see
Mission Status
...though this mission ignores the fact that everyone's gun has unlimited bullets
But there's where it really goes off the rails:
The first mission of the game requires that you destroy 18 ammunition supplies (or, "blue crates"). Fair enough, they're scattered throughout the level, one to four per location:
But as you'll soon find out, they're invulnerable to normal bullets.
You have to use Grenades to destroy them. Perhaps you remember grenades -- they were mentioned in one of your status screens:
Yes, those grenades. That I happen to have SIX of at the moment.
Leaving aside the fact that a well-placed grenade can destroy several of the closely-packed crates, and that you can find some extra grenades here and there throughout the level, let's focus on the underlying problem:
IN THE FIRST LEVEL OF A PLATFORMER, THE GAME CAN BECOME UNWINABLE IF YOU MISS WITH YOUR LIMITED-SHOT SPECIAL WEAPON, OR YOU WASTE LIMITED SPECIAL WEAPON SHOTS DOING SOMETHING RIDICULOUS LIKE, I DON'T KNOW, SHOOTING AT ENEMIES.
Obviously, the designers were aware that this could happen...
So they changed it so you could blow up the crates with your unlimited "normal" bullets, it just takes longer.
Oops, I'm sorry! I forgot this was a quickie movie cash-grab. They decided to resolve the problem by having free grenade reloads appear at random on the ground:
We're not talking something as orderly as re-spawn points; it seems like they just hacked it so, if you run out of grenades in Mission 1, more of them will eventually appear somewhere on the floor.
At random.
Even after you've walked across that floor before.
Based on the evidence presented by Level 1...
You have been found GUILTY of being a lousy movie game adaption. Anything else you can think to add, Pitfall Harry?
— carlmarksguy, 2013-07-05
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