This week's 4-F article relates to an odd phenomenon: when the SNES version of a game is completely different from a NES or Gameboy game of the same title.
#1: Perhaps you remember this frisky fellow game:
If you don't remember it, the basic idea was, "Hey, you know how the SNES's Mode-7 scrolling lead to a bunch of racing games? Why not have our latest middling Looney Toons cash-in game just use a racing engine for running down the street?"
#2: Well, there's another '90s Nintendo system that has a game called Taz-Mania...
...and TAZ HIMSELF is playing it on the Gameboy!
"TAZ HATES LOW BATTERY LIFE!"
#3: Sadly though...
...it's just a bland Looney Toons platformer.
Sure, they pay lip-service to Taz's taz-y-ness: you get a limited number of "Spins" (short periods of invulnerability to enemies) per life. But when most of your challenges involve jumping over pits, it's not a game-changer.
Also, the odd thing is, I think you CAN stomp enemies; but only during the downward-arc of your jump. This is quite noticeable: at first I thought any enemy contact was fatal, even during a jump...because you and your enemies are relatively large, and the Gameboy screen is rather small, it's more of a challenge than you'd think to safely stomp them as you fall, rather than belly-bumping them on your way up.
#4: Though its completely different from SNES Taz-Mania...
Ironically, it's actually more in the SNES tradition of lousy Looney Toons licensed games:
While the SNES's color palette was great at recreating the drawings of Bugs, Daffey and Porky, they almost always threw them in to horrible platformers (
except Porky). Meanwhile on the Gameboy, the Looney Toons banner was represented by several quite reasonable Tiny Toons games...which featured a lot more game depth (multiple playable characters, for instance).
Anyway; if there's one thing we can be sure of...
ALL RELATED INDICIA, ALL RIGHTS RESERVED,
...both different; both not-so-good.
— carlmarksguy, 2016-07-11